Those within the business understand video games are more than design, coding, artwork, and sound. A variety of disciplines now dedicates themselves to maximizing the business and usability potential of games. People are now dedicated to game and business analysis, contributing to key decisions and working with designers to optimize the
Namco (now Bandai Namco) and Sony were each at the top of the food chain. However, […]
December of 2014 marks the 20-year anniversary of Tekken’s original arcade release. Tekken games have sold over 41 million copies (Wikipedia), marking it as the all-time best-selling fighting game franchise.
In 1993 I wrote an important report to Namco Ltd. […]
The best arcade games needed to engage players in less than two minutes. If not, players would find a new game that did. For today’s mobile games, early engagement is equally important. The distractions and alternatives might be different, but they all compete for the attention of players.
Mobile game designers can learn valuable lessons […]
Is it just me, or do some App Store game descriptions just plain suck? They don’t tell me jack about the game. Just a bunch of marketing mumbo jumbo. Some are so bad they convince me not to download the game.
Nowadays, creating a great game is no guarantee of success. As of […]
In the summer of 1982 the Spot Tavern in Renton, WA […]
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