Those working in the game business understand there’s more than design, coding, artwork and audio. A variety of disciplines is now dedicated to maximizing the business and “usability” potential of games. People are dedicated to game and business analysis, contributing to key decisions, working with designers to optimize the
Namco (now Bandai Namco) and Sony were each at the top of the food chain. However, […]
December of 2014 marks the 20-year anniversary of Tekken’s original arcade release. Tekken games have sold over 41 million copies (Wikipedia), marking it as the all-time best-selling fighting game franchise.
In 1993 I wrote an important report to Namco Ltd. in Japan. […]
The best arcade games engaged players in less than two minutes. If not, there were plenty of other games in the arcade. For mobile games today, early engagement is just as important. Games used to cost $.25 per play. Now, nearly all are free to play. An average game room used to hold […]
Is it just me, or do some App Store game descriptions just plain suck? They don’t tell me jack about the game. Just a bunch of marketing mumbo jumbo. Some are so bad they convince me not to download the game.
Nowadays, creating a great game is no guarantee of success. As of […]
In the summer of 1982 the Spot Tavern in Renton, WA […]
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