For me, my first video game job was the best job ever. I was Nintendo of America’s original game master (and don’t let anyone tell you different). This is the true story of how it came to be.
In the summer of 1982 the Spot Tavern in Renton, WA […]
It’s 1984 and Nintendo releases the innovative dual-screen arcade boxing game “Punch-Out!!” The great Genyo Takeda was nice enough to involve me in its iterative design process. I look back on that fondly because he extended the proverbial […]