My interest in analyzing games began in arcades during the early 80’s. While waiting to play I chatted with other players. But I learned the most simply by …
Many of you know the story about the Sony PlayStation. Lesser known is it’s dual- affect on Namco and the collateral damage inflicted upon the …
December of 2014 marks the 20-year anniversary of Tekken’s original arcade release. Tekken games have sold over 41 million copies (Wikipedia), marking it as the all-time best-selling fighting game franchise.
In 1993 I wrote an important report to Namco Ltd. in Japan. […]
In the summer of 1982 the Spot Tavern in Renton, WA […]
What Is An Endless Runner?
An Endless Runner is characterized as an action game, linear in design with no end, without pauses or breaks for rest and no stages or changing levels. It has one continuous level. The game difficulty starts slow and easy.
Venues include paths, streets/roads and railroad tracks. As the game speeds […]
On December 22, 1983 Judge Sweet handed down the judgment. The court’s decision dismissed Universal’s complaint of trademark infringement and unfair competition. Nintendo had prevailed due to skilled and expert counsel. An excerpt of the summary judgment reads as follows:
“A hearing was conducted on August 8, […]
Leaving for New York City
And so on August 7th I got on a plane for my first trip to New York City. I even got to bring my girlfriend Mona. Upon landing we took a taxi to the Helmsley Palace. It was an elegant hotel in midtown Manhattan overlooking Central Park. Traveling on company […]
It’s not everyday a video game player can say, “I played Donkey Kong in a courtroom.” But that’s what I did. And it wasn’t just any courtroom. It was in U.S. District Court, Southern District of New York presided by Judge Robert W. Sweet. Universal’s complaint was over a […]
Awesome on one hand, disappointing on the other is EA’s Real Racing 3 for iPhone and iPad. To date, it’s the best looking racing game on mobile. But great graphics and excellent playability aren’t enough in today’s free-to-play world. The game must continually engage players and create revenue through player […]
It’s 1984 and Nintendo releases the innovative dual-screen arcade boxing game “Punch-Out!!” The great Genyo Takeda was nice enough to involve me in its iterative design process. I look back on that fondly because he extended the proverbial […]