Those working in the game business understand there’s more than design, coding, artwork and audio. A variety of disciplines are now dedicated to maximizing the business and “usability” potential of games. People are dedicated to game and business analysis, contributing to key decisions, working with designers to optimize the
Many of you know the story of the Sony PlayStation. Lesser known is it’s dual affect on Namco and the collateral damage inflicted upon the coin-operated game industry.
Namco (now Bandai Namco) and Sony were each at the top of the food chain. […]
December of 2014 marks the 20-year anniversary of Tekken’s original arcade release. Tekken games have sold over 41 million copies (Wikipedia), marking it as the all-time best-selling fighting game franchise.
In 1993 I wrote an important report to Namco Ltd. in Japan. […]
In the summer of 1982 the Spot Tavern in Renton, WA […]
What Is An Endless Runner?
An Endless Runner is characterized as an action game, linear in design with no end, without pauses or breaks for rest and no stages or changing levels. It has one continuous level. The game difficulty starts slow and easy.
Venues include paths, streets/roads and railroad tracks. As the game speeds […]
On December 22, 1983 Judge Sweet handed down the judgment. The court’s decision dismissed Universal’s complaint of trademark infringement and unfair competition. Nintendo had prevailed due to skilled and expert counsel. An excerpt of the summary judgment reads as follows:
“A hearing was conducted on August 8, […]